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gorgoiler 17 hours ago [-]
“Rainbow Tennis” was actually pretty good, if it’s a reference to International 3D Tennis! The games back then gave a frisson of the glamorous international world of the professional tour by changing the court ambience as follows:
Was it allowed to use such cover art having nothing to do with in-game (pretty-limited) graphics?
krapp 16 hours ago [-]
Yes. And it's actually part of the reason the video game market crashed in the 80s, because of how misleading the artwork was.
This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.
Lerc 16 hours ago [-]
It's strange, I learned Forth on the Atari and found that the cover was a surprisingly accurate depiction of how I turned out.
vunderba 16 hours ago [-]
Yeah I think the first-party early titles (Excitebike, etc) were definitely more representative of the game play.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
"Found a Way to Date my Cat" seems to predict romantasy...
krapp 18 hours ago [-]
Oh shit, actual human talent!
raldi 17 hours ago [-]
These are the original illustrations with just the text changed.
krapp 17 hours ago [-]
Yes and nowadays no one would even bother put in that much effort. They would have an AI generate the box art and the jokes. The jokes wouldn't even be funny, but no one would care because "human jokes aren't usually funny."
kraquepype 16 hours ago [-]
I wish we were still in the "haha funny" era of AI, and we could laugh at the absurdity it came up with. Fun times.
Can confirm. I'm pretty sure it's Keaton Patti's writing, "forced a bot to watch 1000 hours of..." is his shtick. It's all hand written to read like an exaggerated, comedic Markov chain output.
Lerc 16 hours ago [-]
It depends on what the joke is. I can see people making an image for a joke that they already have in their head. Or they can AI generate an image and think up with a caption to make whatever it generated is funny (partially clips does exactly this with clipart). Sometimes it can be completely AI generated because the humour comes from seeing how the model misconstrued what it was supposed to do. A lot of these require humans to do the work of curation.
I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.
tbh, there is some novelty when AI first imitates a distinct human style. And then it gets old immediately after not unlike when VC Twitter discovered AI could imitate Studio Ghibli art.
krapp 16 hours ago [-]
I've said more than once that no matter how much Ghibli stuff you train an AI on, it's never going to spontaneously come up with a Princess Mononoke or Spirited Away. People don't realize there's an aspect to creativity that dwells within the human brain and the morass of personal visceral human experience that can't be reconstructed and simulated from expression alone - it's a lossy process. And there's more to it than mere randomness and novelty.
That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.
RugnirViking 7 hours ago [-]
> People don't realize there's an aspect to creativity that dwells within the human brain and the morass of personal visceral human experience that can't be reconstructed
Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
This being said, I do think AI systems are very bad at creativity. But I don't think that it's impossible that they could be, nor do I have any idea why, specifically, they are bad at creativity. At this point in interpretability research, anyone telling you they do know is lying.
krapp 6 hours ago [-]
>Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
No, I'm not invoking the concept of an immortal soul, and it's incredibly frustrating that this is the go-to assumption anyone makes when criticism of AI's creative capabilities.
It's entirely possible to be a pure physicalist while also believing AIs aren't capable of creativity because they aren't capable of being human, and don't have the necessary human experience to inform the processes they simulate, because creativity is fundamentally a means of human communication. That isn't actually an argument from the supernatural, and unless you believe it's possible to derive a brain simulation of Hayao Miyazaki complete with his lived experiences and memories simply by studying the specific technical aspects of his animation style in aggregate, then I think the why of AI's limitations in this regard should be obvious.
Solid lime green: Wimbledon!
Hard brick red: Roland Garros!
Deep blue: the hard court ones!
Here’s an example of the, at the time in the mid 1980s, some pretty innovative 3D wire rendering in the game: https://m.youtube.com/watch?v=h1JorNBSs4Q
Salvador Dalí’s Pinball Thrills could also have been the title of the pinball segment on Sesame Street back in the day.
Every sport ever in pong form was completely true. Magnavox Odyssey Pong + a crappy blue cellophane transparency overlay == ice hockey!.
Anyone remember Slalom for the NES?
https://imgpb.com/hvszd
This is why the first Nintendo games released in the US had explicit images of the game graphics on the cartridges.
But third parties definitely didn't respect this. I'm sure everyone who grew up in this era remembers the infamous Megaman cart by Capcom [1].
One of the things that Nintendo learned from Atari was that massive amounts of shovelware did not help their cause.
As a third party company, you were actually limited to a certain number of games you were allowed to release per year in North America (five I believe). There were ways around that, like Konami forming the subsidiary Ultra.
Additionally they locked the system behind the 10NES chip that made unauthorized game production difficult (unless you pulled the classic Taiwan voltage snap trick or just blatantly copied the source from the US Copyright Office like Tengen).
[1] - https://imgur.com/a/5hUUDnM
This is why the ESRB was created.
Imagination had to work hard, back then, to see the game in the characters on screen.
One of my favorites: https://www.reddit.com/r/DC_Cinematic/comments/i3kr2z/humor_...
I'd be kind of tempted to give these box art images to an AI and ask it to make the game. I suspect there would be much amusement to be had in seeing how they do at a cursed task like that.
That's why no matter how good AI gets, it's only ever as good as the human effort put into it. It's very good at being very technically mediocre.
Your point here seems to be based more on faith than anything concrete. It is a sibling with the idea humans have "immortal souls" and the like - something we would like to be true more than anything that actually is.
This being said, I do think AI systems are very bad at creativity. But I don't think that it's impossible that they could be, nor do I have any idea why, specifically, they are bad at creativity. At this point in interpretability research, anyone telling you they do know is lying.
No, I'm not invoking the concept of an immortal soul, and it's incredibly frustrating that this is the go-to assumption anyone makes when criticism of AI's creative capabilities.
It's entirely possible to be a pure physicalist while also believing AIs aren't capable of creativity because they aren't capable of being human, and don't have the necessary human experience to inform the processes they simulate, because creativity is fundamentally a means of human communication. That isn't actually an argument from the supernatural, and unless you believe it's possible to derive a brain simulation of Hayao Miyazaki complete with his lived experiences and memories simply by studying the specific technical aspects of his animation style in aggregate, then I think the why of AI's limitations in this regard should be obvious.